Crypto Gacha Tracker
Collector Crypt, Courtyard and Phygitals let you open crypto "packs" backed by real, vault-stored trading cards. Here's how much they actually take in — and what players get back.
Source: DefiLlama · updated Nov 8, 2026
Monthly revenue since launch
Note: 65 individual days across these platforms showed negative revenue (refunds or on-chain adjustments). Months sum daily values, so a dip can reflect those days.
Revenue, last 12 months
Collector Crypt
SolanaOpen packs of tokenized, vault-stored trading cards on Solana; cards are physically held and can be redeemed or sold back.
- All-time revenue
- $122.6M
- Buyback
- ~85% of card value
- Advertised EV
- 110.7% advertised (Elite pack)
Courtyard
PolygonOpen digital packs backed by physically-vaulted, PSA-graded cards on Polygon; redeem to ship or trade on-chain.
- All-time revenue
- $66.1M
Phygitals
SolanaPhygital packs on Solana backed by physical collectibles; redeemable or resellable.
- All-time revenue
- $15.6M
What players actually get back
A third-party on-chain study by Bitquery of Collector Crypt via Jupiter (7 Dec 2025 – 13 Jul 2026) found most wallets lost money. It excludes cards kept or shipped.
- Spent
- $622.6M
- Wallets
- 17,544
- Wallets in profit
- 22%
- Realized return
- 94.2%
- Advertised EV
- 110.7% (Elite pack)
- Buyback
- 85% of card value
Source: Bitquery (third-party study) · updated Jul 13, 2026
Figures are platform-level aggregates from DefiLlama; revenue can be negative on a given day and we keep raw values. Wallet-level profit/loss is not available on free data, so we cite the Bitquery study for that. The full data is public: gacha-tracker.json.